Projectile Motion in Two Dimensions

3/27/2003


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Table of Contents

Projectile Motion in Two Dimensions

Projectile Motion

Tools We Will Need:

Newton’s 1st and 2nd Laws

Velocity Equation

Vector Notation

Some Trigonometry

The Contraption (parts of an old plotter)

The Computer Program (Visual Basic)

Calculating Flight Time

Flight Time cont’d

Range

Lets Try It!

Systems Engineering Overview

Author: Jim Grant

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