A Physics-based Introduction to Computer Shading Techniques
Overview and Purpose
Computer graphics holds a significant role in our everyday lives.
Any photorealistic digital media we consume is likely to have some sort of shading or lighting effects applied to it:
the movies we watch, the games we play - all approximate the real world in some way.
So, it's up to us to try to model light interactions as accurately as possible.
By understanding shading techniques, we gain a better understanding of the digital - and physical - world around us.
We also gain an appreciation for some physics behind light and color.
This webpage outlines the computer graphics pipeline, the physics of light and the mathematics behind a few common shading techniques.
It also overviews the design of a WebGL-based demonstration that allows the user to interact with the shading techniques, as well as a hands-on demonstration of light interacting with the same objects seen in the WebGL demonstration.
This is accompanied by a presentation that is geared towards a Grade 11 or 12 audience, either in a Physics class or in a Computer Science class.
No previous computer science or complex mathematical background is required.
The Physics concepts relate to a light and color, optics, or waves unit.